A REAL-TIME STRATEGY CHRONICLE
Surveying the northern lands…
Raise your banner. Build your stronghold. Hold the North.
A REAL-TIME STRATEGY CHRONICLE
Press any key or tap to begin
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Three linked battles along the frontier road. Win each to open the next; completed chapters can be replayed.
1/3 missions unlocked
Campaign
Choose a banner, then take the war to the enemy one territory at a time. Your surviving veterans march with you from battle to battle.
Prepare your expedition
Every kingdom begins with a decision. Make yours count.
Build your economy. Gather your forces.
Destroy the enemy stronghold.
The North is won by good orders, not great numbers.
Destroy the enemy stronghold. Build economy structures for gold and supply, then recruit troops from military buildings. Protect your own stronghold, use your hero, and spend power to turn a fight.
Use the Army, Base, Build, and Stop buttons at the bottom of the screen. Choose a building or power, then tap the battlefield to place it. Cancel to return to normal selection.
Gold funds construction and recruitment. Supply limits your army. Power is earned in battle; each ability has its own cost and cooldown.
Destroy the enemy stronghold
Left click select · Right click order · WASD pan · Wheel zoomTap select · Tap ground to order · Drag pan · Pinch zoom
Choose a structure, then place it on open ground.
Walls and gates use clear land within 24 of your keep or any owned plot, even an occupied one. No plot is consumed. Avoid water, bridges, and other units or structures. Gates require an allied unit within 12.
Select a unit or building on the battlefield.
The battle continues. Only the main objective decides victory. Optional milestones stay completed once achieved and grant no extra campaign rewards.
Learn powers in order. Learning spends spell points; casting still spends power. The battle continues.
Restore health to nearby allies.
Strengthen nearby allied troops.
Strike enemies in a visible target area.
Restore a backup
This backup replaces the matching saves in this browser.
A moment of respite
Consider your next move, commander.
A chapter closes
The North will remember this day.
Dispatch interrupted
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